Fabric is a lightweight, experimental modding toolchain for Minecraft.
design
Sodium is a free and open-source rendering engine replacement for the Minecraft client that greatly improves frame rates, reduces micro-stutter, and fixes graphical issues in Minecraft. It boasts wide compatibility with the Fabric mod ecosystem when compared to other mods and doesn't compromise on how the game looks, giving you that authentic. Browse and download Minecraft Mac Mods by the Planet Minecraft community.
- Fabric’s APIs are lightweight and modular, making porting faster and game instances leaner.
- Fabric development targets snapshots as well as release versions, allowing earlier mod updates and more informed community planning.
- The Fabric toolchain is available for everyone to use - even if you only want to use some of it!
installation
To install Fabric, you need the Fabric Loader, which you can download here.
In addition, most mods depend on an API mod, containing commonly used hooks. They can be found here:
projects
enigma
The Fabric project maintains a fork of Enigma, a toolfor deobfuscation of Java classes originally by Cuchaz Interactive. Our changes include countlessbugfixes, optimizations and improvements across the codebase, as well as user experience and compatibilityimprovements.
Downloads can be found here.
tiny-remapper
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The tiny-remapper project provides a fast, optimized tool for accurately remapping .JAR filesusing the Tiny mapping format.
other tools
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- Fernflower, a modified version of JetBrains’ upstream with line number mapping information exposed.
- Matcher, sfPlayer1’s tool for tracking elements in obfuscated Java archives across releases used for updating Yarn mappings.
- Stitch is an assortment of small tools providing various functionality used by the Fabric project in command-line form, such asgenerating and updating “intermediaries” for cross-version name stability, based on Matcher output or merging client and server Minecraft .JARs.
- Weave is an earlier iteration of Stitch and is now generally only used to export Enigma-format mappings toTiny-format files.
libraries
![Mac Mac](/uploads/1/1/2/1/112112885/370377098.jpg)
- Mixin, a trait/mixin framework for Java bytecode created by Mumfrey for Sponge - forked by Fabric to adapt to our use cases.
- tiny-mappings-parser, a library for processing Tiny-format mapping files.
components
- intermediary, providing stable cross-version names and match information between Minecraft releases,
- yarn, providing deobfuscated/friendly names for the most recent versions of the game based on community contributions,
- fabric-loom is our Gradle-based build system, used for developing Fabric mods.
- fabric-loader is our version-independent mod loader, providing mod loading and code patching functionality.
- fabric-api is our “hook layer”, providing the most common hooks and interoperability required for Fabric mods,
- Fabric language modules for supporting other languages: Kotlin, Scala.
- fabric-installer, a tool for creating Fabric-ready profiles for the official Minecraft launcher.
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- By Löjtnant Hubbe · PostedHas done some more testing and I got rid of that even tho I changed nothing and I can't make any sense of it. Still doesn't start and now I don't even know what's wrong.
- By PCDCreeper · PostedThis is, in fact, what I was looking for. It seems this might be a long project, so I'll implement this last!
- By Easlesam0 · PostedThe game crashed whilst initializing gameError: java.lang.NoClassDefFoundError: Could not initialize class net.minecraft.util.registry.RegistryExit Code: -1
- By ChampionAsh5357 · PostedIndependent time streams are quite difficult as technically, each player would need it's own server thread that can scale at will and then playback to the main server thread such that the information can be synced correctly. There are problems with this though because then you get into the paradox of changing the past and not knowing what yet happens in the future with other players. You can slow the main clock time, but all players will be affected whenever this occurs. So, there's not really a good way of making a multiplayer version of this viable. Possible, anything really is with enough thought. However, viability is not something I would recommend in any case unless this was for singleplayer only. Apologies if this wasn't the answer you were looking for.
- By darkstar634 · PostedHi, I have noticed a weird bug which I am 99% sure is Forge related as I have not noticed this issue when playing in vanilla Minecraft 1.16.x. I have also never experienced this issue with previous versions of Forge and only noticed it in 1.16.x. This bug will probably be hard to reproduce, but I'll try to explain my situation as best as possible. I have a server that runs a custom game mode using a datapack. Basically, I use armor stands to keep track of spawn points, and each armor stand has a 'map' score associated with it so that players don't accidentally get sent to the wrong map. This system has always worked fine, however I have noticed that when I try to run my server with Forge 1.16.x, these scores will randomly be reset. I'm not sure exactly when the scores reset, but I've noticed that it tends to happen after playing a game on a particular map only for the spawn point entities on that map, which results in players not being sent to a spawn point for subsequent games on that map. I have never encountered this issue with prevoius versions of Forge, and this does not happen on a vanilla server. I am also not sure whether or not other entity scores get reset as these are the only ones that I have noticed. I don't need Forge to run my world, but I like to have it installed so I can use tools such as WorldEdit, and this just seems really odd; I have no idea why this is happening. Any help would be appreciated.
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- By Löjtnant Hubbe
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